Project Description

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In addition to the Master of Arts in Game Design, from November 2018 is possible to enroll at single courses.

Courses are open to all graduates in arts, media, communication, information technology, design, architecture and to all professionals that acquired expertise in these sectors.

Good knowledge of English and a laptop are the only requirements to partecipate.

At the end of single course, students will received a certificate of partecipation.

Attention: limited applications

EDUCATION PROVIDED 2018 – 2019

Presentation

GAME PRODUCTION focuses on the craft of game development through a series of practical exercises. This course explores the elements common to all games that are fundamental for a game designer working in any format, from sports to board games to computer and video games. Students will work on actual design and production, which will be structured and guided by the instructor. This process will be supplemented by in-class exercises, readings, discussions, and talks from visiting artists and game developers. Students will create and fine tune gaming experiences, learn about different production roles, play-testing, audiences and platforms, and other practical concerns in designing games. The final project is a playable digital game. Among the topics covered by GAME PRODUCTION are research, pre-production, production, collaboration, and distribution.

Teacher: Pietro Righi Riva

Languages: English and Italian

Period: 13th November – 18th December 2018

Duration: 36 hours

Lessons: Tuesday from 09.30 until 12.30 and from 14.00 until 17.00

Cost: €1,260.00

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Presentation

GAME CONTEXTS examines the historical and cultural relevance of play, discusses key characteristics of games, surveys the emergent and interdisciplinary approaches to game design. Particular attention is paid to integrating knowledge and design approaches from other creative fields, such as architecture, fashion design, service design, and contemporary art. Pivotal to the module is the process of helping students develop strategies to explore these approaches for the development and production of their own work. Special attention will be devoted to the evolution of game design as a discipline, and how it interacts with constant changes in design and culture altogether. Each week during the semester, the instructor will introduce and discuss a specific game. Students will be required to play the game and contribute to the discussion. The themes explored in class will subsequently be used for development goals.

Teacher: Mare Sheppard & Raigan Burns

Language: English

Period: 14th November – 20th December 2018

Duration: 69 hours

Lessons: Wednesday from 09.30 until 12.30 and from 14.00 until 17.00; Thursday from 09.30 until 12.30 and from 14.00 until 17.00.

Cost: €2,415.00

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Presentation

GAME STUDIO provides students with a set of materials, tools, libraries, frameworks, engines, interfaces, and instruments to create games, both analog and digital. Among the digital tools that will be explored are Processing (a great tool for learning the fundamentals of programming, free and open source) and Unity 3D, the most popular engine for game making. This course also involves a ‘rapid prototyping’ phase, wherein developers work feverishly to implement a large number of small ideas to test their potential before embarking on the more rigid and costly processes involved in full production. Several famous games in history began with a minimalistic prototype created in less than a week.  is an intensive course which aims to build up a student’s repertoire of fast-prototyping skills and provide the student with invaluable experience in starting and finishing games. Each prototype will be confined within a conceptual theme and/or within unique technical constraints. Beyond simply learning to program, students in this class will explore models and algorithms useful for developing games. Students acquire practical skills by building gameplay experiences through a series of short-cycle exercises.

Teacher: Paolo Tajé

Languages: English & Italian

Period: 8th January- 21th May 2019

Duration: 104 hours

Lessons: Tuesday from 09.30 until 12.30 and from 14.00 until 17.00

Cost: €3,640.00

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Descrizione corso

GAME ART will guide students in developing the visual style for their games. An emphasis will be placed on a practical framework for individuals and small teams, with students approaching art direction and production as artist-programmers, moving laterally between all aspects of the pipeline, from research and outlining, to digital content creation, to shading and procedural graphics. As an introduction to this approach, the course will start with a brief survey of video and computer graphics history and look at how artists and programmers have creatively incorporated the features and limitations of their tools and hardware as parameters of a visual language, or how they have side-stepped them altogether. Students will learn valuable skills in creating authored content, such as using 3D CAD software for modeling, rigging and animation, and 2D software for texturing, typography and UI work. The DCC software we will be using in coursework, Blender and GIMP are known for their prowess in scripting and students will learn to use these tools programmatically/procedurally as well. Shader programming will also be emphasized in coursework, to exemplify the various alternative and creative ways they can be used to develop a visual style and language beyond photorealism, which is already provided by Unity as a default.

Teacher: Tamas Kemenczy

Language: English

Period: 9th January- 6th March 2019

Duration: 54 hours

Lessons:  Wednesday from 09.30 until 12.30 and from 14.00 until 17.00.

Cost: €1,890.00

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Presentation 

The creation of novel storytelling strategies for digital games is one of the key issues in game development. Narrative games build bridges between dramatic writing for theatre and film, television, and game design, and opens new avenues for new types of writing for digital media. GAME WRITING is a hands-on study of the many ways text and writing can figure into videogame design — branching dialog, narrative design, hypertext fiction, and text as digital material. The course combines technical tutorial with writer’s workshop. Students will learn the writing-centric scripting language Ink, and how to integrate it in to their own larger projects. Games and other playful texts, electronic and otherwise will be also analyzed and discussed in class.

Theacher: Jake Elliott

Language: English

Period: from 10th January until 7th March 2019

Duration: 54 hours

Lessons: Thursday from 09.30 until 12.30 and from 14.00 until 17.00

Cost: €1,890.00

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Presentation

GAME CAM focuses on the relationship between the cinematic camera and the virtual camera used in video games and 3D animation. This extended workshop examines the rules of image composition, starting from the notion of cinematic framing to the way in which the conventions of Renaissance painting can be applied to video game graphics. GAME CAM provides an overview of cinema techniques and their possible uses in digital gaming, drawing a trajectory that begins with Orson Welles and culminates with Hideo Kojima. Particular attention will be devoted to film grammar and editing, in order to develop skills that will allow students to produce a cut scene or a fiction/nonfiction machinima. Students will master advanced editing softwares and apply the rules of filming to a virtual environment. For their final project, participants will create a non-interactive video by appropriating and editing scenes from a video game.

Teacher: Lorenzo Mosna

Languages: English & Italian

Period: 13th, 14th and 20th March 2019

Duration: 18 hours

Lessons: Wednesday and Thursday from 09.30 until 12.30 and from 14.00 until 17.00.

Cost: €525.00

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Description

GAME SOUND will focus on exploring and reflecting on the process of creating music and sound design for the recently completed episodic game Kentucky Route Zero. I will explore the ways in which my approach evolved across the nearly seven year development period and identify some of the inevitable challenges encountered throughout, while also highlighting some technical and creative strategies that evolved over the course of working on it while placing an emphasis on autodidactic learning and exploration through experimentation and trial and error. In addition, I will attempt to contextualize my approach to sound and music in KRZ within a broader cultural and historical framework that includes sound in film and other media.

Teacher: Ben Babbitt, Co-founder of Cardboard Computer, the indie studio that produced the famous game Kentucky Route Zero. At the end of the High School, Ben enrolled at the School of the Art Institute di Chicago, where he met Jake Elliott e Tamas Kemenczy, the other two members of the team. His ambient and electronica musical productions achieved many awards and recognitions. Ben lives and works in Los Angeles, in California.

Language: English

Period: 8th February, 11th  February e 15th February 2019

Duration: 18 hours

Lessons: Monday and Friday from 09.30 until 12.30 and from 14.00 until 17.00

Costs:

  • € 590 retail price.;
  • € 500 for former students of M.A. in Game Design

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FOR MORE INFORMATION PLEASE FILL IN THE FORM OR CALL US


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